clone() | FF3DPicobHGForceModel | [inline, virtual] |
evaluate(const Vec3f &pPos, const mgFloat &w) | FF3DPicobHGForceModel | [inline, virtual] |
FF3DPicobHGForceModel(const Vec3f &pt1, const Vec3f &pt2, vector< Vec3f > &bumps, const float &bumpLength, const float &pauseLength, const mgFloat &stiffness=STIFFNESS) | FF3DPicobHGForceModel | |
FF3DPicobHGForceModel(const FF3DPicobHGForceModel &fm) | FF3DPicobHGForceModel |