_oldForce | FF3DForceModel | [static] |
clone() | FF3DPicobGForceModel | [inline, virtual] |
evaluate(const Vec3f &pos, const mgFloat &w) | FF3DPicobGForceModel | [inline, virtual] |
FF3DPicobGForceModel(const Vec3f &, vector< Vec3f > &bumps, const float &bumpTime, const float &pauseTime, const mgFloat &stiffness=STIFFNESS) | FF3DPicobGForceModel | |
FF3DPicobGForceModel(const FF3DPicobGForceModel &fm) | FF3DPicobGForceModel |