_oldForce | FF3DForceModel | [static] |
_pb | FF3DPointForceModel | |
_stick_point | FF3DPointForceModel | |
_stiffness | FF3DPointForceModel | |
clone() | FF3DPointForceModel | [inline, virtual] |
evaluate(const Vec3f &pos, const mgFloat &w) | FF3DPointForceModel | [inline, virtual] |
FF3DPointForceModel(Playback *pb, const Vec3f &, const mgFloat &stiffness=STIFFNESS) | FF3DPointForceModel | |
FF3DPointForceModel(Playback *pb, const FF3DPointForceModel &fm) | FF3DPointForceModel |