ReachinMicoleApplication.cpp

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00001 /*
00002  * This file is part of Micole Architecture
00003  *
00004  * Copyright (C) 2007 Micole partners
00005  *
00006  * Micole Architecture is free software: you can redistribute it 
00007  * and/or modify it under the terms of the GNU Lesser General 
00008  * Public License as published by the Free Software Foundation, 
00009  * either version 3 of the License, or (at your option) any 
00010  * later version.
00011  *
00012  * Micole Architecture is distributed in the hope that it will be 
00013  * useful, * but WITHOUT ANY WARRANTY; without even the implied 
00014  * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
00015  * PURPOSE.  See the GNU Lesser General Public License for more 
00016  * details.
00017  *
00018  * You should have received a copy of the GNU Lesser General Public
00019  * License along with Micole Architecture.  If not, see
00020  * <http://www.gnu.org/licenses/>.
00021  */
00022 
00023 #include "stdafx.h"
00024 #include "ReachinMicoleApplication.h"
00025 
00026 /*#include <Shape.h>
00027 #include <Sphere.h>
00028 #include <Appearance.h>*/
00029 #include <FrictionalSurface.h>
00030 
00031 using namespace Reachin;
00032 
00033 ReachinMicoleApplication * ReachinMicoleApplication::_riInstance = NULL;
00034 
00035 ReachinMicoleApplication::ReachinMicoleApplication()
00036 : _display(new Display())
00037 {
00038         //ref(_display);
00039 }
00040 
00041 ReachinMicoleApplication::~ReachinMicoleApplication()
00042 {
00043         
00044 }
00045 
00046 void ReachinMicoleApplication::startScene() 
00047 {
00048         try {
00049                 //AutoRef<Display> dis(new Display); //create AutoRef for Display
00050                 /*
00051                 Shape * sh = new Shape;
00052 
00053                 Sphere * sph = new Sphere;
00054 
00055                 FrictionalSurface * surf = new FrictionalSurface;
00056 
00057                 sph->radius->set(0.05);
00058 
00059                 surf->stiffness->set( 500 );
00060 
00061                 Material * mat = new Material;
00062                 mat->diffuse_color->set( RGB(0,1,0));
00063 
00064                 Appearance * app = new Appearance;
00065                 app->material->set(mat);
00066                 app->surface->set( surf );
00067 
00068                 sh->appearance->set(app);
00069                 sh->geometry->set(sph);
00070 
00071                 _display->children->add(sh);
00072                 */
00073                 Scene::startScene();
00074         }
00075         catch (Error::QuitAPI) 
00076         {
00077                 sendBusMessage("Quit");
00078                 Scene::stopScenes();
00079         }
00080         catch (Error::ErrorBase &e) 
00081         {
00082                 cerr << e << endl;
00083                 sendBusMessage("Quit");
00084                 Scene::stopScenes();
00085         }
00086 }

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