00001 /* 00002 * This file is part of Micole Architecture 00003 * 00004 * Copyright (C) 2007 Micole partners 00005 * 00006 * Micole Architecture is free software: you can redistribute it 00007 * and/or modify it under the terms of the GNU Lesser General 00008 * Public License as published by the Free Software Foundation, 00009 * either version 3 of the License, or (at your option) any 00010 * later version. 00011 * 00012 * Micole Architecture is distributed in the hope that it will be 00013 * useful, * but WITHOUT ANY WARRANTY; without even the implied 00014 * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00015 * PURPOSE. See the GNU Lesser General Public License for more 00016 * details. 00017 * 00018 * You should have received a copy of the GNU Lesser General Public 00019 * License along with Micole Architecture. If not, see 00020 * <http://www.gnu.org/licenses/>. 00021 */ 00022 00023 #ifndef INPUTAGENTEXAMPLE_H 00024 #define INPUTAGENTEXAMPLE_H 00025 #include "micolelib.h" 00026 00027 #include <Node.h> 00028 #include "FF3DDeviceInputAgent.h" 00029 #include "FF3DDeviceOutputAgent.h" 00030 #include "KeyboardInputAgent.h" 00031 #include "TimerAgent.h" 00032 00033 #include "MouseInputAgent.h" 00034 00035 using namespace std; 00036 00037 #include <DeviceInfo.h> 00038 #include <Scene.h> 00039 #include <AutoRef.h> 00040 #include <Display.h> 00041 #include <Shape.h> 00042 #include <Appearance.h> 00043 #include <Sphere.h> 00044 #include <list> 00045 00046 using namespace std; 00047 00052 class MICOLELIB_API InputAgentExample : public KeyboardInputAgent 00053 //public FF3DDeviceInputAgent, public KeyboardInputAgent, public MouseInputAgent, public TimerAgent 00054 { 00055 public: 00056 InputAgentExample(); 00057 00058 virtual ~InputAgentExample(); 00059 //virtual void onInput(); 00060 // Vec3f _grab; 00061 //short int _recording; 00062 //short int _replay; 00063 00064 //Vec3f _magneticPoint; 00065 00066 //list<Vec3f> _path; 00067 00068 //virtual void onButtonDown(); 00069 //virtual void onButtonUp(); 00070 virtual void onKey(int key); 00071 //virtual void onInput(); 00072 00073 //virtual void onMove(Vec2f pos); 00074 //virtual void onEvt(string evt); 00075 00076 //virtual void onTimer(); 00077 private: 00078 //int _timePassed; 00079 }; 00080 00081 #endif