FF3DSphericalForceModel.h

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00001 /*
00002  * This file is part of Micole Architecture
00003  *
00004  * Copyright (C) 2007 Micole partners
00005  *
00006  * Micole Architecture is free software: you can redistribute it 
00007  * and/or modify it under the terms of the GNU Lesser General 
00008  * Public License as published by the Free Software Foundation, 
00009  * either version 3 of the License, or (at your option) any 
00010  * later version.
00011  *
00012  * Micole Architecture is distributed in the hope that it will be 
00013  * useful, * but WITHOUT ANY WARRANTY; without even the implied 
00014  * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
00015  * PURPOSE.  See the GNU Lesser General Public License for more 
00016  * details.
00017  *
00018  * You should have received a copy of the GNU Lesser General Public
00019  * License along with Micole Architecture.  If not, see
00020  * <http://www.gnu.org/licenses/>.
00021  */
00022 
00023 #ifndef FF3DSPHERICALFORCEMODEL_H
00024 #define FF3DSPHERICALFORCEMODEL_H
00025 #include "micolelib.h"
00026 
00027 #include "define.h"
00028 
00029 #include "FF3DForceModel.h"
00030 #include <LinearAlgebra.h>
00031 using namespace Reachin;
00032 
00036 struct MICOLELIB_API FF3DSphericalForceModel : FF3DForceModel
00037 {
00038         mgFloat _stiffness; 
00039 
00040         Vec3f _pt1;
00041         Vec3f _pt2;
00042         Vec3f _pt3;
00043 
00044         mgFloat _range;
00045 
00046 
00052         FF3DSphericalForceModel(const Vec3f &pt, const mgFloat &pRange, const mgFloat &stiffness = STIFFNESS);
00053         FF3DSphericalForceModel (const FF3DSphericalForceModel &fm);
00054 
00055         virtual FF3DForceModel * clone() {return new FF3DSphericalForceModel(*this); }
00056 
00057         virtual Vec3f evaluate( const Vec3f &pos, const mgFloat &w )
00058         {
00059                 Vec3f diff = Vec3f(0,0,0) - pos; 
00060                 //diff.x = 0; //only for linear
00061                 //diff.z = 0; //only for planar
00062                 if (diff.length()< _range)  
00063                         return Vec3f(0,0,0);
00064 
00065                 Vec3f normaldiff = diff;
00066                 normaldiff.normalizeSafe();
00067 
00068                 return (_stiffness * (diff-(_range * normaldiff))); 
00069         }
00070 };
00071 
00072 #endif

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